Frank Lin 3D generalist and content creator
Real-time VFX · solo project

Fire Magic

A fire spell effect made with Unreal Engine Niagara.

The effect

A fire spell cast from a glowing magic circle. Flames and embers swirl up around the character, gather into a ball of fire, then burst and fade.

My role

I made the whole effect on my own in Unreal Engine's Niagara system.

  • Built one Niagara system from several emitters: fire, fountains of embers and sparks
  • Designed the magic circle on the ground
  • Timed each part on the timeline so the spell builds up and then bursts
Type
Real-time VFX
Engine
Unreal Engine, Niagara
My role
Solo project

Inside Niagara

Unreal Niagara editor showing the fire effect preview and its emitters on the timeline

The Niagara system

The emitters that make up the spell, and their timing

In the editor

The effect playing in the Niagara preview

More work: 3D & Animation, VFX, Lighting, Film & Content