Frank Lin 3D generalist and content creator
3D and animation

Characters, animation and immersive 3D

I model, rig, animate and light in Blender, Maya, Unity and Unreal, for VR experiences, real-time games, a touch-screen card table and the 270° CAVERN.

270° stereo animated short

APPOT: A Long Jog

Blender · 2026 · solo project

3D Generalist

Story, character modeling and rigging, animation, layout, lighting and rendering.

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Digital card game

Beyond TCG: Alien vs Mech

Blender, Unity · 2026 · team project, in progress

3D Generalist

Character design, modeling, rigging and animation for the cards.

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3D album cover recreation

Girls Trip

Blender · 2026 · solo project

3D Generalist

Character and car modeling, look development, lighting and camera animation.

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Panorama of the Mérida plaza: colorful market stalls, papel picado banners, palm trees and a tiled square

Multiplayer VR game for the CAVERN

TorchBearer: Mérida

Unity · 2026 · team project

3D Generalist

The pigeon (model, rig, animation), props, Shader Graph shaders and particle effects.

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Backrooms teaser: yellow office rooms with fallen chairs, a stop sign and a dark figure

Animated short, in progress

Backrooms

Blender · 2026 · solo project, in progress

3D Generalist

Procedural rooms with Geometry Nodes, lighting and compositing.

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Cosmos Echo title card with planets, Saturn and asteroids in space

VR story experience

Cosmos Echo

Unity · 2025 · team project

3D Artist, Technical Artist

Space environment, hologram planet shader, 3D models and pixel art memories.

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Top view of the icy arena with a killer whale, four penguins and colored igloos

Multiplayer party game

Kungfu Penguin

Unity · 2025 · team project

3D Artist, Technical Artist

Environment assets, the killer whale, ocean and rainbow shaders, running and snow effects.

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OverBoard title art with cartoon pirates flying off an exploding pirate ship

4v4 pirate party game

OverBoard

Unity · 2025 · team project

Co-Producer, 3D Artist

Pirate character design and modeling, ships, cannons and props.

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Unreal animated short

Omni

Unreal Engine, MetaHuman · 2024 · team project

3D Artist, Animator

MetaHuman characters, motion capture and animation for a 6-minute short.

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Real-time VFX

Fire Magic

Unreal Engine Niagara · 2024 · solo project

VFX Artist

A fire spell with a magic circle, swirling flames, embers and a final burst.

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Red fire hydrant model rendered on a concrete floor in a bus garage
  • Wireframe and gray clay renders of the fire hydrantModel
  • UV layout wireframe of the hydrant partsUVs
  • Textured hydrant in Substance 3D Painter with painted wearTexture

Game-ready 3D prop

Fire Hydrant

Maya, Substance 3D Painter · solo project

3D Artist

Modeling, UVs and texturing for a game-ready prop with painted wear.

Volumetric space visual

Nebula

Blender · 2024 · solo project

3D Artist

A procedural volumetric nebula and a slow camera move through it.

More models and sculpts are on ArtStation ↗

More work: VFX, Lighting, Film & Content