Characters, animation and immersive 3D
I model, rig, animate and light in Blender, Maya, Unity and Unreal, for VR experiences, real-time games, a touch-screen card table and the 270° CAVERN.
270° stereo animated short
APPOT: A Long Jog
3D Generalist
Story, character modeling and rigging, animation, layout, lighting and rendering.
See the project →Digital card game
Beyond TCG: Alien vs Mech
3D Generalist
Character design, modeling, rigging and animation for the cards.
See the project →3D album cover recreation
Girls Trip
3D Generalist
Character and car modeling, look development, lighting and camera animation.
See the project →
Multiplayer VR game for the CAVERN
TorchBearer: Mérida
3D Generalist
The pigeon (model, rig, animation), props, Shader Graph shaders and particle effects.
See the project →
Animated short, in progress
Backrooms
3D Generalist
Procedural rooms with Geometry Nodes, lighting and compositing.
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VR story experience
Cosmos Echo
3D Artist, Technical Artist
Space environment, hologram planet shader, 3D models and pixel art memories.
See the project →
Multiplayer party game
Kungfu Penguin
3D Artist, Technical Artist
Environment assets, the killer whale, ocean and rainbow shaders, running and snow effects.
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4v4 pirate party game
OverBoard
Co-Producer, 3D Artist
Pirate character design and modeling, ships, cannons and props.
See the project →Unreal animated short
Omni
3D Artist, Animator
MetaHuman characters, motion capture and animation for a 6-minute short.
See the project →Real-time VFX
Fire Magic
VFX Artist
A fire spell with a magic circle, swirling flames, embers and a final burst.
See the project →
Model
UVs
Texture
Game-ready 3D prop
Fire Hydrant
3D Artist
Modeling, UVs and texturing for a game-ready prop with painted wear.
Volumetric space visual
Nebula
3D Artist
A procedural volumetric nebula and a slow camera move through it.
More models and sculpts are on ArtStation ↗
More work: VFX, Lighting, Film & Content