Frank Lin 3D generalist and content creator
Multiplayer party game · team project

Kungfu Penguin

A 4-player penguin brawl on a round table screen.

Playtesting on the Jam-O-Drum, a round table screen for four players.

Top view of the icy arena with a killer whale, four penguins, rocks and colored igloos
The arena from above: the killer whale, penguins, rocks to collect and each player's igloo

The game

Four players control penguins racing to collect a limited number of stones to build their homes. You can kick other penguins to get ahead, while dodging falling ice and killer whales. It is fast, loud and chaotic.

My role

I was a 3D artist and technical artist on a 5-person team.

  • Modeled the environment assets, like the igloo homes
  • Modeled the killer whale
  • Made the ocean and rainbow trail shaders in Shader Graph
  • Made the running and snowing effects
  • Kept the visuals clear and fast on the shared round screen
Project
ETC Building Virtual Worlds, Fall 2025
Platform
Jam-O-Drum, a round table screen for 4 players
Engine
Unity, Shader Graph
My role
3D artist, technical artist

Models

Pink igloo model, the home each penguin builds

Igloo home

Each player builds one with the stones they collect

Killer whale 3D model, glossy black and white

Killer whale

The hazard that swims up and knocks penguins away

Effects

Rainbow running trail

The trail a penguin leaves when it runs

Unity Shader Graph for the rainbow trail with noise, gradient and alpha nodes

Rainbow trail shader

Shader Graph: scrolling noise and a rainbow gradient that fades out

Unity Shader Graph for the ocean with Voronoi ripples and moving waves

Ocean shader

Shader Graph: Voronoi ripples for the water, and noise that moves the waves up and down

More work: 3D & Animation, VFX, Lighting, Film & Content