Real-time and stylized VFX
Effects I built with node-based tools: Niagara in Unreal, Shader Graph and particles in Unity, and stylized effects, modifiers and volumetrics in Blender.
Unreal Engine
Fire Magic
A fire spell cast from a magic circle. Flames and embers swirl up, gather into a fireball, then burst and fade. See project →
Fire Magic in Niagara
One Niagara system built from several emitters: fire, embers and sparks, each timed so the spell builds up and then bursts.

The Niagara system
The emitters that make up the spell, and how they are layered.
Unity
Rainbow running trail
The trail a penguin leaves when it runs. Scrolling noise and a rainbow gradient that fades out. See project →

Rainbow trail shader
Noise, a rainbow gradient and an alpha fade, all built with nodes.
Hologram planet
A spinning hologram planet floating above a projector in a VR scene. See project →
Hologram shader preview
Triplanar texture, scrolling stripes and a fresnel glow on the rim.

Ocean shader
Voronoi ripples for the water, and noise that moves the waves up and down.

Hologram Shader Graph
The full node setup behind the hologram planet.
Blooming rose in the CAVERN
The rose blooms as players pass it in the 270° CAVERN. I also made the Shader Graph shaders and particle effects for the game. See project →
Blender
Running legs wheel
A cartoon run where the legs blur into a spinning wheel. See project →
Plant growth
The plant grows out of the sandbox, driven by a curve and a Simple Deform modifier. See project →
Cartoon water splash
Hand-animated stylized water. A fluid sim flickered in stereo 3D, so I animated it by hand. See project →
Saturn rings
Animated planet rings and hand-painted gold effects for a card character. See project →
Confetti
The ending celebration, made for a 270° stereo screen. See project →
Nebula
A procedural nebula built with volume shaders and node setups, with a slow camera move through it.
Smoke and fire
Smoke and a flame on the mech's fist, before the toon pass. See project →
Flame aura and speed lines
A toon flame aura and manga speed lines for the final card. See project →
More work: 3D & Animation, Lighting, Film & Content